Highfleet fell off my play list, and this project went with it view full post
You know, it was fun while it lasted, but I just don’t have time to work on the Highfleet Optimizer anymore. It’s not like anyone was using it! We had grand ambitions though, and I learned a ton.
Here’s the stuff I do not regret at all about this project:
- Writing a fast optimizer in C, and learning how to get that deployed to AWS Lambda
- Getting quite good with FastAPI, Lambda, Cognito, and DynamoDB to build a fully functional, authenticated backend.
- Learning to model the game’s mechanics regression and model fitting
- Learning to use Lark to parse the game’s data files
- Working with Altho
Here’s the stuff I do regret about this project:
- Not many people are that interested in using computers to explore the trade space of video-game fleets.
WHO KNEW
. - Not seeing through the visualization part - the community would have loved that
- Not getting the backend integrated with a discord bot - the search functionality alone would have been worth it.
I’ll leave it running as is. It cost me less than a buck a month to run the whole thing.
The reasons?
Well I’m super busy working at shield.ai, for one. For another, I just don’t play Highfleet anymore. I’ve moved on to Nebulous: Fleet Command, because it has a lot of the same focus on realism and immense attention to detail. I’m having a blast with that. Finally, I’ve got a few other projects that I’m cooking up, so stay tuned for those.
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