Highfleet fell off my play list, and this project went with it view full post
Over-engineering Highfleet load-outs using Integer Programming I built a highfleet ship optimizer by bundling a fast C optimizer, binding to a higher level language, and providing a web API. Then, Altho built a front-end. Try it at hfopt.jodavaho.io/optimizer
This post is about setting up the problem. See related posts. Dieselpunk warship schematic. Made with Midjourney.
Highfleet is an incredibly fun game. You take control of a small set of ships, raid and pillage and revolt your way to glory. view full post
Hi Tarkhans,
u/althowd and I are excited to present our highfleet shipyard, with cogitator backend!
https://hfopt.jodavaho.io
We’ve been working on it for about a year, and current the site provides two things:
A free ship hosting / sharing service (Upload requires registering, downloads do not) A free “cogitator” to help you rapidly test designs and check in-game statistics Check it out, or see more details here! Since we’re self “hosting” (paying), we wanted to limit useage to those who really are using it, so an email-based registration is required, but we send zero emails and don’t use it for anything other than logins. view full post
Building a highfleet ship optimizer Me and Altho built, essentially, a cogitator for your dieselpunk legos game.
Highfleet (koshutin.com) is a game by Konstantin Koshutin, of Hammerflight fame. In that game you have to bulid, peice by peice, huge rocket-propelled fleets to fight above a primitive desert society. The attention to detail is immaculate. Radio communications, electronic intelligence / warfare, and strike fleet management are just the tip of the iceburg. view full post