kda-tools
at crates.io, or github.com/jodavaho/kda-tools view full post
Messing about with serious software
In which we discuss setting up some spaceflight software from NASA inside a tiny webserver, inside an AWS lambda, and with Rust.
There is no reason you’d ever want to do this, but I was stuck at home sick and needed to scratch an itch: How does one know if the sun is shining on any particular part of the moon right now?
The solution is very complicated, actually.
view full postAs of today, we’re at 1.0 for the Highfleet tools / cogitator site.
We provide:
- uploading ships, and getting a permalink for sharing.
- creating collections of ships you have uploaded, which can also be shared
- getting ship design hints from the optimizer
One nice thing is that all downloads are verified to be valid .seria files. We hope you find it useful - especially as a permanent archive of ships!
view full postOver-engineering Highfleet load-outs using Integer Programming
I built a highfleet ship optimizer by bundling a fast C optimizer, binding to a higher level language, and providing a web API. Then, Altho built a front-end. Try it at hfopt.jodavaho.io/optimizer
This post is about setting up the problem. See related posts.
Dieselpunk warship schematic. Made with Midjourney.
Highfleet is an incredibly fun game. You take control of a small set of ships, raid and pillage and revolt your way to glory. Along the way you must carefully manage your resources to keep your ships repaired, and customize them to the situation at hand. Lovely time.
view full postHi Tarkhans,
u/althowd and I are excited to present our highfleet shipyard, with cogitator backend!
We’ve been working on it for about a year, and current the site provides two things:
- A free ship hosting / sharing service (Upload requires registering, downloads do not)
- A free “cogitator” to help you rapidly test designs and check in-game statistics
Check it out, or see more details here! Since we’re self “hosting” (paying), we wanted to limit useage to those who really are using it, so an email-based registration is required, but we send zero emails and don’t use it for anything other than logins.
view full postBuilding a highfleet ship optimizer
Me and Altho built, essentially, a cogitator for your dieselpunk legos game.
Highfleet (koshutin.com) is a game by Konstantin Koshutin, of Hammerflight fame. In that game you have to bulid, peice by peice, huge rocket-propelled fleets to fight above a primitive desert society. The attention to detail is immaculate. Radio communications, electronic intelligence / warfare, and strike fleet management are just the tip of the iceburg. It’s great fun, for engineers especially.
view full post