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Stuff by Josh Vander Hook
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Dieting and Differential Equations: Part 4, What's missing

Macronutrient balance explains short term weight fluctuations much better than TDEE or other energy expenditure models. view full post

Dieting and Differential Equations: Part 3, Tracking Calories using LLM

In the fourth of a series, I discuss how to easily track calories and monitor progress view full post

Dieting and Differential Equations: Part 2, Closed Loop diets

In the third of a series, I use the prediction model from 2 to derive strategies for hitting weight goals view full post

Dieting and Differential Equations: Part 1, Predicting Weight Loss

In the second of a series, we build a predictive model for weight loss, and use it to determine a diet plan. view full post

Dieting and Differential Equations: Part 0, Calories and Steady State Weight

In the first of a series, I discuss the math behind dieting, and how to use data to estimate your calorie needs and weight loss goals. view full post

KDA Tools

Since Hunt Showdown has a notoriously hard learning curve, I decided to use some stats to analyze my loadout choices for real ‘KDA signal’. And you can too, using crate kda-tools at crates.io, or github.com/jodavaho/kda-tools view full post

Optimizing Ship Load-outs for Highfleet: Problem Setup

Over-engineering Highfleet load-outs using Integer Programming I built a highfleet ship optimizer by bundling a fast C optimizer, binding to a higher level language, and providing a web API. Then, Altho built a front-end. Try it at hfopt.jodavaho.io/optimizer This post is about setting up the problem. See related posts. Dieselpunk warship schematic. Made with Midjourney. Highfleet is an incredibly fun game. You take control of a small set of ships, raid and pillage and revolt your way to glory. view full post