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Stuff by Josh Vander Hook
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Dieting and Differential Equations: Part 4, What's missing

Macronutrient balance explains short term weight fluctuations much better than TDEE or other energy expenditure models. view full post

Dieting and Differential Equations: Part 3, Tracking Calories using LLM

In the fourth of a series, I discuss how to easily track calories and monitor progress view full post

Dieting and Differential Equations: Part 2, Closed Loop diets

In the third of a series, I use the prediction model from 2 to derive strategies for hitting weight goals view full post

Dieting and Differential Equations: Part 1, Predicting Weight Loss

In the second of a series, we build a predictive model for weight loss, and use it to determine a diet plan. view full post

Dieting and Differential Equations: Part 0, Calories and Steady State Weight

In the first of a series, I discuss the math behind dieting, and how to use data to estimate your calorie needs and weight loss goals. view full post

KDA Tools

Since Hunt Showdown has a notoriously hard learning curve, I decided to use some stats to analyze my loadout choices for real ‘KDA signal’. And you can too, using crate kda-tools at crates.io, or github.com/jodavaho/kda-tools view full post

Optimizing Ship Load-outs for Highfleet: Problem Setup

Over-engineering Highfleet load-outs using Integer Programming

I built a highfleet ship optimizer by bundling a fast C optimizer, binding to a higher level language, and providing a web API. Then, Altho built a front-end. Try it at hfopt.jodavaho.io/optimizer

This post is about setting up the problem. See related posts.

Dieselpunk warship schematic. Made with Midjourney.

Dieselpunk warship schematic. Made with Midjourney.

Highfleet is an incredibly fun game. You take control of a small set of ships, raid and pillage and revolt your way to glory. Along the way you must carefully manage your resources to keep your ships repaired, and customize them to the situation at hand. Lovely time.

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