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Stuff by Josh Vander Hook
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Abandoning Highfleet Optimization Tool

Highfleet fell off my play list, and this project went with it view full post

KDA Tools

Since Hunt Showdown has a notoriously hard learning curve, I decided to use some stats to analyze my loadout choices for real ‘KDA signal’. And you can too, using crate kda-tools at crates.io, or github.com/jodavaho/kda-tools view full post

Optimizing Ship Load-outs for Highfleet: Problem Setup

Over-engineering Highfleet load-outs using Integer Programming I built a highfleet ship optimizer by bundling a fast C optimizer, binding to a higher level language, and providing a web API. Then, Altho built a front-end. Try it at hfopt.jodavaho.io/optimizer This post is about setting up the problem. See related posts. Dieselpunk warship schematic. Made with Midjourney. Highfleet is an incredibly fun game. You take control of a small set of ships, raid and pillage and revolt your way to glory. view full post

What is the Highfleet Ship Optimizer?

Building a highfleet ship optimizer Me and Altho built, essentially, a cogitator for your dieselpunk legos game. Highfleet (koshutin.com) is a game by Konstantin Koshutin, of Hammerflight fame. In that game you have to bulid, peice by peice, huge rocket-propelled fleets to fight above a primitive desert society. The attention to detail is immaculate. Radio communications, electronic intelligence / warfare, and strike fleet management are just the tip of the iceburg. view full post