Highfleet fell off my play list, and this project went with it view full post
Since Hunt Showdown has a notoriously hard learning curve, I decided to use some stats to analyze my loadout choices for real ‘KDA signal’. And you can too, using crate
kda-tools
at crates.io, or github.com/jodavaho/kda-tools view full post
Over-engineering Highfleet load-outs using Integer Programming I built a highfleet ship optimizer by bundling a fast C optimizer, binding to a higher level language, and providing a web API. Then, Altho built a front-end. Try it at hfopt.jodavaho.io/optimizer
This post is about setting up the problem. See related posts. Dieselpunk warship schematic. Made with Midjourney.
Highfleet is an incredibly fun game. You take control of a small set of ships, raid and pillage and revolt your way to glory. view full post
Building a highfleet ship optimizer Me and Altho built, essentially, a cogitator for your dieselpunk legos game.
Highfleet (koshutin.com) is a game by Konstantin Koshutin, of Hammerflight fame. In that game you have to bulid, peice by peice, huge rocket-propelled fleets to fight above a primitive desert society. The attention to detail is immaculate. Radio communications, electronic intelligence / warfare, and strike fleet management are just the tip of the iceburg. view full post