kda-tools
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Over-engineering Highfleet load-outs using Integer Programming
I built a highfleet ship optimizer by bundling a fast C optimizer, binding to a higher level language, and providing a web API. Then, Altho built a front-end. Try it at hfopt.jodavaho.io/optimizer
This post is about setting up the problem. See related posts.
Dieselpunk warship schematic. Made with Midjourney.
Highfleet is an incredibly fun game. You take control of a small set of ships, raid and pillage and revolt your way to glory. Along the way you must carefully manage your resources to keep your ships repaired, and customize them to the situation at hand. Lovely time.
view full postBuilding a highfleet ship optimizer
Me and Altho built, essentially, a cogitator for your dieselpunk legos game.
Highfleet (koshutin.com) is a game by Konstantin Koshutin, of Hammerflight fame. In that game you have to bulid, peice by peice, huge rocket-propelled fleets to fight above a primitive desert society. The attention to detail is immaculate. Radio communications, electronic intelligence / warfare, and strike fleet management are just the tip of the iceburg. It’s great fun, for engineers especially.
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