[Jodavaho.io]

Stuff by Josh Vander Hook

I'm a full time Rust & C++ software engineer specializing in planning systems, though I have worked in state estimation and analytics in the past. I currently work at FlightScience.ai. For a more official look see ↗ josh.vanderhook.info.

# latest posts

Windows XP as the future of AI companies

The endgame for LLMs might look like windows xp view full post

How do I get second order effects from these agents?

I use coding agents daily. So far, they are good for first-order effects. Things like “Fast typewriter” (doing something I would do but without interface delays) or “super copy paste” (altering an example and applying it with nuance in several places) or “super tab complete” (suggesting large blocks of text/code vs just single symbols) or even “meta bash” (asking for scripts that do oneoff analysis or processing of a few data sets you have lying around).

view full post

Guide to Working Weekends

A guide to working weekends, based on my own experiences and lessons learned. view full post

The two kinds of technology minimalists

If you were obsessed with minimal and re-useable technololgy, would you be a rabbit or a forth? view full post

Dieting and Differential Equations: Part 4, What's missing

Macronutrient balance explains short term weight fluctuations much better than TDEE or other energy expenditure models. view full post

# some external projects

KDA-tools @ crates.io/crates/kda-tools

  • Moneyball utilities for any game with a KDA. cargo install kda-tools
  • related posts

Highfleet Utils @ hfopt.jodavaho.io

  • CLI and web tools for over-engineering ships in Highfleet, a game by MicroProse.
  • related posts

Space Missions @ api.jodavaho.io/s/

  • Calculating interesting things for some of my favorite NASA missions.
  • related posts

AENAC Devices @ aenac.dev

  • Networked devices that are: Rugged Repairable Openly Extensible and Manufactured in the USA.
  • (not as active as I'd like)

# post tags