[Jodavaho.io] — Josh Vander Hook

I'm a full time Rust (& less-time: Python and C) software engineer specializing in planning systems, though I have worked in state estimation and analytics in the past. I currently work at FlightScience.ai. For a more official look see ↗ josh.vanderhook.info.

# latest posts

Using FZF and bash to quickly move about

Warp, zsh, etc etc. You don’t need those for normal everyday things, since Bash is Turing Complete(tm) view full post

On Christmas Eve, Daniel Stenberg called my code bad

Like some kind of Christmas miracle, a living legend appeard to show me the error of my ways. view full post

LLMs are not really a horse or a model-t

The horse/car analogy for LLMs misses the mark. view full post

Windows XP as the future of AI companies

The endgame for LLMs might look like windows xp view full post

How do I get second order effects from these agents?

I use coding agents daily. So far, they are good for first-order effects. Things like “Fast typewriter” (doing something I would do but without interface delays) or “super copy paste” (altering an example and applying it with nuance in several places) or “super tab complete” (suggesting large blocks of text/code vs just single symbols) or even “meta bash” (asking for scripts that do oneoff analysis or processing of a few data sets you have lying around).

view full post

# some external projects

KDA-tools @ crates.io/crates/kda-tools

  • Moneyball utilities for any game with a KDA. cargo install kda-tools
  • related posts

Highfleet Utils @ hfopt.jodavaho.io

  • CLI and web tools for over-engineering ships in Highfleet, a game by MicroProse.
  • related posts

Space Missions @ api.jodavaho.io/s/

  • Calculating interesting things for some of my favorite NASA missions.
  • related posts

AENAC Devices @ aenac.dev

  • Networked devices that are: Rugged Repairable Openly Extensible and Manufactured in the USA.
  • (not as active as I'd like)

# post tags